
DEADGUN
A disk-based action game for the Amstrad CPC 6128. Shipped as a real .DSK image and playable right here in a cycle-accurate emulator — boot it, wait for the loader, and grab the keyboard.
cat · drive a:
Everything here was built inside hard limits: 128K of RAM, three sound channels, sixteen colours on screen. Start with the one you can actually play.

A disk-based action game for the Amstrad CPC 6128. Shipped as a real .DSK image and playable right here in a cycle-accurate emulator — boot it, wait for the loader, and grab the keyboard.


A home on the web that boots like a 1985 micro. Terminal navigation, phosphor colours and a working emulator in the page.
Loading screens and pixel studies that stay inside the CPC’s 27-colour hardware palette. Dithering over gradients, always.